This wipe I decided to play 3 chars and see if it made the game anymore entertaining. After day three I was level 28, had some decent eq, and was rank 10. Btw I wasn't grouping with rise, just my dk,shaman, and mage. After two straight days of geeking out I had to go back to work. My wife started to hate me(more than usual) when I would come home from work and play Arctic. So after about 4-5 days into the wipe I just quit playing.
The grind to get to legend is insane for the casual player. Also the difference in a non-legendary and a legendary character is insane. I realize people hat put more time into the game should get more out of it. I just don't agree with how extreme the gap is. When a causal player is level 29 and someone else is legend in the first 5 days of the wipe. That's the problem and why you see so many casual players whining on the forums. When a causal player grinds for days and hours to only be pked or dt they usually will quit and go play LoL, WoW or whatever. Because LoL is pvp but doesn't have a grind, and wow is a grind but you can't lose your stuff in pvp. So either Arctic needs to be a grind game with no way to lose eq or it needs to be less of a grind with the risk of losing eq. If eq were less limited, xp tables, and skilling were cut 50% you would see a lot less whining about being pked.
1.Either remove legendary to lessen the gap between the large casual player base and small extreme player base.
2.Leave the game as a grind and remove dts and pk
3.Make the game less of a grind(xp/skills/load rates), remove most limit items, and leave pk alone
I personally would prefer 1 or 3