Representation: Habitual player of 15+ years, title setting immortal, reformed trash randomer, formed CORE over 10years ago
The opinions expressed are entirely unique to me. Frequently I have behaved in my perception of what my clan wanted, but this is how I feel about PK and the game.
PK: No time restrictions. However, I do agree that certain restrictions should be met. As I mentioned in another thread, relocate/summon toggle options could reduce the fear of wandering from peace. Another viable option is a NOPK flag in certain rooms/zones to allow for zoning during times of War. If entirely stripped of your playability, you are likely to quit when being targeted for PK. Not allowing the PK of low level chars (20, 25 perhaps?) would be great, especially for the few new players we do get. However, a glaring issue would be the transferrence of tier 1 gear to low level characters.
The punishments for breaking the rules as they stand today are fine, immortal discretion. The general concepts should be 'hard-wired' into the code. The review of the rules should also exist as they do currently, that is when an issue arises. A periodic survey/thread could also be introduced every 3-6 months on the forums.
PK in and of itself isn't the problem. The problems are the issues that stem from it. I want to be able to zone when people want to PK me. I want to not have to relog every week to foom/repop my gear. I want to have Huma's too. I want to not hate the game when I get killed and lose all my stuff.
I believe that a lot of these issues can be fixed, as Adepali suggested, by making gear limitless. Load rates set approriately, would not detract from the competitiveness of the game. It also has potential to balance the scales of power, if you will, as well as increase fairness (a concept us American's love so much) for all of the clans. Myth, for example, may never desire a Dragon Orb because even if they managed to load one, they will be forced to surrender it or die (by RISE, CORE, WILD, BSP, whoever). At the very least, when they lose it someone will be there to repop it. Therefore, the lower clans plateau, or reach a ceiling, with their goals and competition.
I will always support the increase in character malleability or power, and the increase in elite EQ (load rates or otherwise).
EDIT: I also wanted to add, I think a reduction in PK damage is a good idea. It's a fair restriction. Something substantial, but not impossible like 40-60%. This could be an option when creating where you chose your PK damage reduction, which in turn decides your damage dealt. Or a toggled option with a heavy cooldown.