Author Topic: Legend Barb  (Read 6189 times)

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Auzandy

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  • Posts: 7
Legend Barb
« on: April 15, 2013, 08:41:09 AM »
Hi,

Legend Barb Ranks are a tad on the boring side - +skill is nice, but not very exciting - any chance of maybe spicing them up? Or at the very least providing a breakdown of what the +skill aspects add?

Also mend at Legendary is a big disappointment. Even with +mend item, its generally useless on 99% of nice items. Is it working properly?

Cheers

Auz

RaVaN

  • Guest
Re: Legend Barb
« Reply #1 on: April 15, 2013, 12:22:14 PM »
  This what you looking for? And 100% agree about mend.



Help Legend Barbarian

Ranks Available:
        Legendary Assail:
                +5 assail skill
                Damage increased.
                Number of targets hit increased.
                Chance per target to hit twice for half damage.
        Legendary Battle Cry:
                +5 battle cry skill
                Duration and affects increased.
                Penalties to barbarian removed.
                Extra damage increase affect added.
        Legendary Charge:
                +5 charge skill
                Damage increased.
                Chance to lag target for 1 extra round.
                Penalty for charging a sitting target reduced.
        Legendary Healdance:
                +5 healdance skill
                Duration and healing increased.
                Can flee while healdancing.
                Can switch out of healdance earlier.
                Chance to remove 1 negative affect per round.
        Legendary Wardance:
                +5 wardance skill
                Duration and damage bonus increased.
                Can flee while wardancing.
                Can switch out of wardance earlier.
                Damage taken increase removed.
        Legendary Wilddance:
                +5 wilddance skill
                Duration and dex bonus increased.
                Can flee while wilddancing.
                Can switch out of wilddance earlier
                Barbarian harder to bash while wilddancing.

Auzandy

  • Newbie
  • Posts: 7
Re: Legend Barb
« Reply #2 on: April 16, 2013, 09:01:36 AM »
Aye I was sure it was somewhere - but mustve been typing wrong command:) 

But theyre still a bit unexciting! 

Thanks

Tour

  • Newbie
  • Posts: 13
Re: Legend Barb
« Reply #3 on: April 18, 2013, 03:33:50 AM »
ghostdance, end of story.

Hoss

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Re: Legend Barb
« Reply #4 on: April 18, 2013, 09:47:46 AM »
this thread is boring

RaVaN

  • Guest
Re: Legend Barb
« Reply #5 on: April 18, 2013, 11:08:57 AM »
For you Hoss:

 Legendary Assail:
                +5 assail skill
                Damage increased.
                Number of targets hit increased.
                Chance per target to hit twice for half damage.
                If stunned target is hit 10% chance of decapitation
        Legendary Battle Cry:
                +5 battle cry skill
                Duration and affects increased.
                Penalties to barbarian removed.
                Extra damage increase affect added.
                50% chance of Area Stun for 5 rounds
        Legendary Charge:
                +5 charge skill
                Damage increased.
                Chance to lag target for 1 extra round.
                Penalty for charging a sitting target reduced.
                If target is stunned 50% chance of decapitation
        Legendary Healdance:
                +5 healdance skill
                Duration and healing increased.
                Can flee while healdancing.
                Can switch out of healdance earlier.
                50% Chance to remove 1 negative affect per round from group
        Legendary Wardance:
                +5 wardance skill
                Duration and damage bonus increased.
                Can flee while wardancing.
                Can switch out of wardance earlier.
                Damage taken increase removed.
                Chance to trample resulting in stun
        Legendary Wilddance:
                +5 wilddance skill
                Duration and dex bonus increased.
                Can flee while wilddancing.
                Can switch out of wilddance earlier
                Barbarian harder to bash while wilddancing.
                Chance to knock target out of room


 

Tour

  • Newbie
  • Posts: 13
Re: Legend Barb
« Reply #6 on: April 19, 2013, 01:52:31 AM »
For you Hoss:

 Legendary Assail:
                +5 assail skill
                Damage increased.
                Number of targets hit increased.
                Chance per target to hit twice for half damage.
                If stunned target is hit 10% chance of decapitation
        Legendary Battle Cry:
                +5 battle cry skill
                Duration and affects increased.
                Penalties to barbarian removed.
                Extra damage increase affect added.
                50% chance of Area Stun for 5 rounds
        Legendary Charge:
                +5 charge skill
                Damage increased.
                Chance to lag target for 1 extra round.
                Penalty for charging a sitting target reduced.
                If target is stunned 50% chance of decapitation
        Legendary Healdance:
                +5 healdance skill
                Duration and healing increased.
                Can flee while healdancing.
                Can switch out of healdance earlier.
                50% Chance to remove 1 negative affect per round from group
        Legendary Wardance:
                +5 wardance skill
                Duration and damage bonus increased.
                Can flee while wardancing.
                Can switch out of wardance earlier.
                Damage taken increase removed.
                Chance to trample resulting in stun
        Legendary Wilddance:
                +5 wilddance skill
                Duration and dex bonus increased.
                Can flee while wilddancing.
                Can switch out of wilddance earlier
                Barbarian harder to bash while wilddancing.
                Chance to knock target out of room

erm no !
« Last Edit: April 19, 2013, 01:55:02 AM by Tour »

RaVaN

  • Guest
Re: Legend Barb
« Reply #7 on: April 19, 2013, 07:05:46 AM »
@Tour

  =P

  For me truthfully, I haven't played with all the ranks to have a real opinion of them beyond those that I have. 

  Legendary Assail:

  This is awesome.  It makes me sad if I can't assail during a fight and makes me try to engage as many targets as possible so's I can scythe through them feeling all awesome.  The only sadness with this skill is that I can't just spam it over and over and over and rescuing silly casters all the time cuts into my assail time.  WORTH IT!

  Legendary Healdance:

  This rank is what it is.  There wasn't a huge difference between legend and nonlegend Healdance in terms of healing power which was disappointing.  The removal of a negative effect triggers often enough to be useful, but doesn't remove all negative affects...which...kinda sucks since the ones it removes aren't that big of an issue.  The best thing about this rank is the ability to feel out of the dance, change dances, and flee.  It isn't that exciting, but it is very useful for the solo Barbarian and really is worth the 2 rank points.


  Mind you, this is coming from the perspective of a nonsteelskin trash gear barbarian.  My thoughts were the same about these two ranks when I was steelskin decently geared barbarian a couple wipes ago.

Super Tacoman

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  • Posts: 93
Re: Legend Barb
« Reply #8 on: April 19, 2013, 01:35:09 PM »
this thread is boring

all the interesting threads seem to get heavily censored/closed down

Jorquin

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Re: Legend Barb
« Reply #9 on: April 23, 2013, 01:49:49 AM »
welcome to the democratic people's republic of north arctic

RaVaN

  • Guest
Re: Legend Barb
« Reply #10 on: May 22, 2013, 08:15:16 AM »
             Legendary Charge rank

                +5 charge skill
                Damage increased.
                Chance to lag target for 1 extra round.
                Penalty for charging a sitting target reduced

  This skill hasn't impressed me much with the ability to land a charge with high dex and a heavy two-hander.  The damage isn't that impressive, though the extra lag is nice but not epic.

  Boiled down, I think the RP cost of this Legend Rank could be dropped to 3 rank points and it would be worth it.  Not really worth it at present.