Author Topic: Scouts hp makes them garbage  (Read 5660 times)

0 Members and 1 Guest are viewing this topic.


  • Zone Leader
  • ***
  • Posts: 445
  • Favorite Zone: Danger Zone
Scouts hp makes them garbage
« on: March 12, 2013, 01:35:41 PM »
i mean, sure oceans were nearly unkillable and skies/mountains deal more damage than basically any other classes... but rather than gimp their hp to the point where they're borderline unplayable, wouldn't it have been more sensible to reduce their respective survivability / damage output?


  • Fodder
  • *
  • Posts: 77
  • Favorite Zone: Isle of Shadows
Re: Scouts hp makes them garbage
« Reply #1 on: March 13, 2013, 03:41:43 PM »
I would totally agree, scout should at least have same hp range as thief, but now thief has better hps. Seems quite stupid... I thought that part of the design element of scouts was some tanking ability but with less than 450 hps seems like they are now just fragile damagers. Which is fine for sky/mountain I guess, but since ocean does no where near the damage output of those two paths it just makes them shit...


  • Guest
Re: Scouts hp makes them garbage
« Reply #2 on: March 13, 2013, 11:47:59 PM »
Why have rescue skill if scouts hps are less than thieves?


  • Zone Leader
  • ***
  • Posts: 374
Re: Scouts hp makes them garbage
« Reply #3 on: March 16, 2013, 06:09:57 PM »
Can any imms give us some feed back on this please? Why were scout hps nerfed SOO much. The damage needed nerfed is all.
I know a cleric who has like 460nat hps or some shit, Why not remove the class if you are goign to just nerf them this much