Author Topic: Closing the power gap between players without ruining integrity of the game  (Read 9721 times)

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Gnua

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Re: Closing the power gap between players without ruining integrity of the game
« Reply #30 on: November 25, 2016, 02:24:48 PM »
maybe we should get rid of glowing recalls and let level 15 mages run around with 4 hasted, triple extreme, bashing ogre warrior charmies again. i heard of times when a fully spelled mage could have less than 100 hit points and a level 15 warrior had a real (but not guaranteed) chance of keeping one of those floored until it died.
This may be sarcasm but historically trash tactics and mechanics abuse was part of how clans came back when they became severely outgunned.
of Huma.

My favorite part about those days was that you had a chance of hitting back. Of course, you would probably not get any gear hence the whining about losing your gear to trash.