Wonderful!
I think the following stuffs should be nerfed for balanced (10 person group) play:
- Volley should be further nerfed, even legendary volley should hit for very hard/extremely hard
- Mtn scout damage multipliers should be nerfed hard. Also Burst must be nerfed for fewer attacks. To compensate, these skills should have other side effects.
- Animate dead (even at legend) charmies should hit very hard max and not carry an offhand
- Spirits should hit very hard max and not carry offhand
- Primal fury should be nerfed to provide way less damage boost.
- Punch damage must be nerfed (maybe it should not give damage at all but have the daze chance only)
Think this is the bare minimum, these op abilities ruin wipe after wipe because ppl steamroll content with them.
About weapons, I like the high str requirement on the most powerful weapons. If you fixed Ambeoutins pls also fix the Emperor's weapons and gear.
Also can ac and armor apply have larger effect somehow in melee? I would love to see if tanks that have full plate armor have some kind of tanking advantage (and maybe -damage at the same time?). Maybe certain amount of apply should provide minor_limit_dam?
Keep up the good work!
I think volley does need a nerf. But veryhard/extremes? That's a bit much. If anything nerf legend volley so it doesnt last forever. I wouldnt touch the damage at all though. Do you want to be some other damager and hit very hards/extremes? Warriors/thieves can both get multiple attacks. Should they also be very hards/extremes? I would lower the amount of things it can hit to... 4 max(It is a volley after all)
Burst is also fine. Its a bapting burst! Mtn damage? Again, it should do mega damage but have a longer cooldown, shorter uptime.
Animates need to hit harder than very hard as well. Why dont you just ask them to keep all weapons at 2d6? Jesus. Clerics are already boring as shit. So instead of being able to have 3(maybe 4?) animates, keep it at the same damage, but limit it to TWO max. And make the charmies poof in 15-20mins max
As far as I know, spirits havent been able to hold an off hand for a while. Also. They should hit harder than(theres that bapting very hard shit again)very hard. Should they annihilate? If i control the spirit of aspre tohz, shouldn't he at least massacre? I think a good fix for this is leave spirit base damages alone(whatever they were a couple wipes ago) and tweak amplify spirits spell. Lower its damage by 15% and it would be good to go.
Primal fury should stay 100% the same. There is nothing wrong with this spell. It doesn't last that long. Druids already got healing cloud nerfed(which is justified) We just had a bunch of people leave because of changes. And you are trying to bapting baby proof the mud or something. How about you personally are only allowed to use wooden swords from tarsis tree house. And you can very hard all day if you want.
I actually agree with the last one. Punch damage does need nerfed! Keep daze. Thats kinda cool.
Lower pvp damage by 25-30%
Drink a bapting beer and lets wipe this place!