I think you misunderstand the post JT. The poster was presenting an idea for making limited IP based multiing legal, though I suppose it could pose a problem if you are one of the few people who play Arctic in the same residence as another.
@gramm good point. And before Oligo comes in here telling us all how all you have to do is one round the group leader. Easier said than done, particularly if they do decide to reduce pvp damage by any percentage.
A no bash bot healer with 16-20 heals? Hello Troggs, good game. (forgot about that guy, didn't you Zozen?)
But all you have to do is land a stun...
Seems there are a lot of contingencies you must make to render a bot squad ineffective.
I.e. How to have a shot at killing anyone with Aymahn, Bloat, Jaune grouped? Requires at least 3 legend bashers with bash triggers. Punch leader, bash assigned target and hope their bot basher doesn't render one of your bashers ineffective. And good luck if their Druid is legend and has healing cloud stacked with healing done.
And while you have to orchestrate and coordinate so many things just to viably defend yourself against a sophisticated bot group, rest assured, he has the difficult task of typing a few commands to adjust his settings when he logs on.
Oligo is amazing at what he does. I think he suggested people want to allow only two chars at once because that's what they have experience with and playing more characters becomes increasingly more difficult. Not exactly the case. Although someone had to develop class specific coding, none of that matters in real time.
If the immortals decide to allow hire-able npc(s) as one imm suggested, they would be wise to inquire if Oligo is interested in developing it. These npcs should be no less powerful in any degree than a legendary <insert class here>. If they are not, we are left with the same inequitable situation where rule conforming players are @ a disadvantage to system abusers.
I think some people who have shown support for a 2 multi per IP system actually have a better reason than being incompetent in the ability to operate more than 2. There is a new dynamic to playing two characters simultaneously (without full automation) that some people find enjoyable (myself included the relatively few times i have done this). 2 chars is sufficient for increasing your zoning capability 10 fold (as opposed to solo, i.e. Try to solo storms, dko, ft, etc vs. two man [only one of these will be successful unless you are prepped to the teeth and loaded with EQ]).
It is the minimum compromise to allow people the ability to play this game in times with extremely low population, without handing away the keys to the kingdom and having a bot free for all.