Hi, a long time returning player here and sort of an outsider, but I thought I offer a viewpoint that i don't think has been addressed .
Before we make any more drastic changes, does arctic collect any statistics/measurements around gameplay.
This is just a random list i thought of -- there's probably a ton more interesting stats than this.
- Active players[daily, weekly, monthly, wipely]
- Active clans.
- Number groups formed.
- Number of people in a group.
- Most active zones by level <you would expect as the later the season gets, the harder zones become more popular>
- Most well-liked zones.
- Active eq (how often is it being worn in the game?)
- length of rent of eq
- avg strength of player [hp/healing/damage]
- Length of game play sessions.
- What is the last event that people tend to quit on? pk, DT, Grinding for that last book, lack of zones
If we aren't collecting such statistics, I would strongly encourage the immortals to start collecting this type of data and to make it transparent to the community. I think it'll help make better decisions --
For example ---
if we are limit items to % load, would this increase the "active" eq in the game?
if we are creating new zones, what type of zone and which level of zone should we make?
if we want to change group sizes, what affect would this have on the number of people in a group per session?
As stated, I think if we want to benefit the most number of players in the game, we should use stats to measure this and use this as a basis to communicate decisions being made.
It's much harder for reasonable players to gripe against data-backed decisions.