PK is the major issue in Arctic.
It is the one issue that creates a toxic environment, random rage, delusions of grandeur, power tripping and quite a few of premature ejaculations. Oh yes, and the reason why people quit. This is because many players lose no chance to act like jerks when they pkill or getting pked. You wanna talk verbal abuse, threats of amputation and death? Swearing at wives, mothers, daughters and sons? Don't get me started. Everyone in this mud has either done it, or has a friend who has done it and kept silent.
Fact is that the more you create a fun and engaging environment the more people will start playing and return to this game. So, let's deal with PK first before anything else.
There are solutions to be coded at last. These solutions have as their foundation the reasons of why people play.
On the one hand, you have people who want to dominate the game. They should be allowed to pkill and get pkilled, moan at immortals, bitch at other players, pretend how they don't care about the eq they lost but at least they did not lose their honor etc etc, all in order to feed their illusion that the game can be dominated.
On the other hand, you have people who just want to zone and explore. They should be allowed to do that without having to deal with the people who want to dominate the mud. They should not be allowed to hold any major limit 1 or limit 2 eq or anything that should be out there in the pk market.
Maybe a permanent option for a non-pk flag in character creation? I'd go for that.
Just some thoughts. Fix PK by giving players the option not to be part in it. Or face the red button.
Nostramazos