Author Topic: New Ranks  (Read 2708 times)

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jrrestad

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  • Posts: 42
New Ranks
« on: April 06, 2016, 01:40:00 AM »
A little more flexiblity and customization in ranks would be nice.  I love the rank system, and would like to see more attention paid to it.

Some additional rank suggestions:

+skills
+hps
+spell damage
immune_bleeding
detect_astral
bash_mod
extra_attack %
auto_invis
immune_vorpal
free_action
immune_disarm
immune_magic
limit_damage %
resist heat/cold/elec etc (less costly, less effective than immune)

Also increasing limits on +stat.  I know the max was recently reduced to 4 from 5, but I can't see any good reason for doing so.  Obviously to place more emphasis on gear, but why?  +4 stat is already 8rps.

Bonus: All 'non-rank' mobs give a rank %.  .01% at least gives some meaning to killing things.  At 10,000 mobs per

SArT

  • Fodder
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  • Favorite Zone: Anything outside of Arctic
Re: New Ranks
« Reply #1 on: April 06, 2016, 01:44:26 PM »
Bonus: All 'non-rank' mobs give a rank %.  .01% at least gives some meaning to killing things.  At 10,000 mobs per

I have a script that would make me rank 50 over night in the solace sewers.. If I played anymore.

SArT

jrrestad

  • Newbie
  • Posts: 42
Re: New Ranks
« Reply #2 on: April 08, 2016, 02:47:12 PM »
doubt you would kill 500,000 bugs in a night

Ignore_stoneskin rank!

Alecto

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Re: New Ranks
« Reply #3 on: April 10, 2016, 05:54:39 PM »
also would like to see:

ignore_shield (fireshield, iceshield, etc)