Author Topic: New weapon stats  (Read 19026 times)

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Gnua

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Re: New weapon stats
« Reply #45 on: March 09, 2016, 06:33:32 PM »
although i dont mind the new weapon stats at all, should the rent on formerly elite weapons be scaled to match items of similar power? i just sold a blessed elven to the world merchant because:
 - i needed some str gear to wield it
 - it did not do much more damage than stuff i already had
 - it cost a whole lot to rent

i might have kept it if only two of the above three things were true
« Last Edit: March 10, 2016, 10:13:18 AM by gnua »

Dyl

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Re: New weapon stats
« Reply #46 on: March 09, 2016, 07:25:40 PM »
Goal achieved.  Items now load.

Gnua

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Re: New weapon stats
« Reply #47 on: March 15, 2016, 03:47:50 PM »
it felt like before the changes, the weapon classes often had trade offs in terms of damage, but now that damage has been normalized should we revisit the trade offs?

Before damage changes
 - shortblades and piercers: often did less damage than long blades (or harder to pop for similar damage), but could backstab so thieves tended towards it
 - bludgeons: often did less damage than long blades, every class can use it, doesnt get stuck in baaz draconians
 - long blades: every tank class can use it, dk's are particularly good for it.
 - axes: often a bit better damage (or easier to pop for similar damage) than long blades, but paladins cannot use it
 - pole arms: often better damage than long blades but barbarians cannot use them
 - two handed: bastards often better than damage than long blades but almost never offhandable and requires a bit more str to use

Now that the damage of weapons are pretty much the same (though shortblades and piercers feel a little weaker), is there much point in using anything other than long blade/bludgeon as a prime?

SArT

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Re: New weapon stats
« Reply #48 on: March 19, 2016, 12:43:50 PM »
And people gave me so much shit when I requested a legacy server when they brought out lube.  Don't you wish there was one now?