Author Topic: Divine spells  (Read 1985 times)

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btown

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Divine spells
« on: January 21, 2016, 02:00:06 PM »
I think these should be expanded.

Gust should be divine

Cures should be divine

Cure blindness should be divine..

I think any spell that you have to mem 6 or more of cause it is the really only important one should be divine.

With more divine spells it would make the lesser used spells more effective and give them a reason to exist maybe.