Author Topic: Group limit change  (Read 15822 times)

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kmark101

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Group limit change
« on: December 19, 2015, 12:10:52 PM »
I still think this is a bad change for the game overall.
All it does is benches ppl from the main group when ppl would actually play the game, eventually diminishes the playerbase faster than normally happens each wipe.

Before someone says "you should form a 2nd group", that is not how it works with clans or a larger group of friends. It's typically someone leads a main group that does the "fun" stuff, while the remaining ppl are skilling, levelling alts etc... A 2nd "main" group never happens, not ever since the dawn of Arctic.

A couple comments just recently from our Skype in the last 2 minutes:
"bapting 8 man limit"
"yeah, bring back 10 mans, should just buff fights rather"
"yeah but it shouldn't be necessary to leave people!"

As for pvp, it actually has a worse effect, since larger pvp fights are much more fun.

All in all, this change has only negative effects. So, pls bring back the 10 person group limit, which would HELP to MAINTAIN a larger playerbase for a longer period of time.

Kadaj

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Re: Group limit change
« Reply #1 on: December 19, 2015, 12:43:34 PM »
I really don't understand the lowering the limit of groups. Once all 8 are legendary, every fight in the game besides probably 3 are easily doable on 8 or 10, regardless. I would much rather see the fights increase in difficulty or last a lot longer than they do now.

ferum

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Re: Group limit change
« Reply #2 on: December 21, 2015, 01:10:34 AM »
much easier to reduce group members than to scale all mobs difficulties.

Ericj

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Re: Group limit change
« Reply #3 on: December 21, 2015, 02:15:47 PM »
I don't like to have to make people sit out when we actually have people wanting to play.  As someone said previously, the "2nd group" theory does not usually pan out.

jrrestad

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Re: Group limit change
« Reply #4 on: December 21, 2015, 07:12:17 PM »
The lower group size limit is only a reduction by 2, but is really having a negative impact.  The difficulty isn't really different, you just don't group mages anymore, period.  It is really restricting clan groups, however, making people rent.

I vote to increase back to 10

Gramm

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Re: Group limit change
« Reply #5 on: December 22, 2015, 03:20:18 AM »
Muahaha myth has 2 groups going all day oe! teach more people to drive the bus elitist clans!
I cant kill people fast enough so we form two massrip squads often.
ironically.. myth also has lowest clanrankpoints.  I blame shiri.

ferum

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Re: Group limit change
« Reply #6 on: December 22, 2015, 07:09:07 PM »
@gram 2 groups of 2 mans doesn't count.

but the idea of people sitting out of clan play time is stupid.

people don't get to play when they want to play, cuts their addiction and soon people just quit.


lurker

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Re: Group limit change
« Reply #7 on: December 23, 2015, 06:00:31 AM »
Maybe those people being sat should find new clans. Obviously they are on the bottom of the list for group priority in their current clan.

Jorake

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Re: Group limit change
« Reply #8 on: December 25, 2015, 08:36:18 AM »
I've always liked smaller groups anyhow. I agree with the 'teach others to fish" concept. Maybe they'll form their own clan and branch off and it will create more of a dynamic. How would increasing the limit back to 10 help? There will always be people trying to group, and those groups will be full. That person then is unable to group because that group has a 10man.. If we are going by that, then lets just take group limit caps off completely. NO MAN OR BOT LEFT BEHIND!

Lyam

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Re: Group limit change
« Reply #9 on: December 26, 2015, 04:44:49 PM »
all these arguments were used before....

imms made groups go from 20 down to 12... wwaaahhh
then 12 to 10 ... WWWAAAAHHHH
now 10 to 8 ... time to put ppl on suicide watch

with the smaller playerbase and the increase in char power, smaller groups are good.. it is annoying when you get left out of groups.. but go hit some solo stuff or small group stuff... go socialise with other ppl and do stuff together

with the clan chat and other things available for ppl to talk to each other you can still joke around with your friends without having to be in the group

and as my 6yr old daughter says .. SUCK IT UP PRINCESS



kmark101

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Re: Group limit change
« Reply #10 on: December 26, 2015, 05:54:38 PM »
Extremely wrong approach from a couple of people.

20v20 were great pk battles... 12v12 less fun, less ppl,  10v10 even less fun, less ppl, 8v8 will be worse than that.
The change has zero effect on zones since most content can be done with 3-4 legendary chars due to the extreme powercreep and amount of gear available.

It really only hurts the social aspects. Some ppl don't like to solo (hence why they joined the clan) and won't do "solo" or "small group" stuff. They could have done that without clans/groups/friends. They are here to group with their friends and play the game all together, not in some small separated groups. Btw this stupid mentality kills the communities in games.

Again, it's not about challenges or "zones are easier" crap, it's about old group of people playing the game together.

Kadaj

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Re: Group limit change
« Reply #11 on: December 26, 2015, 07:34:33 PM »
How am I supposed to get nightmare with 8 people and nerfed heals, what is this!

Lyam

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Re: Group limit change
« Reply #12 on: December 27, 2015, 03:48:49 PM »
the 20 v 20 pk battles were  great fun... why? .. cause if you massacred you were considered huge... if your tank had 600 hp you were considered to be huge, like 2 mages the entire wipe had high end spells... the chars back then weren't as strong as the chars now days so you needed 20 ppl to massdie to challenging zones or in pk..

12 man groups came in cause chars were suddenly annihilating and some rare were oblitting, 900 hp main tanks were the norm, spells were buffed.. making zones less challenging and pk faster.. sure some zones were tweaked to make them tougher but not to the scale that chars were getting buffed..

so along came 10 man groups and more char buffing.. if you didn't annihilate you were considered weak, if you worked out that your tank was under 600hp you rerolled, high end spells were insane and nearly every mage had them, as ppl say could do most zones with 2man legend chars...

now they introduced 8man groups.. but also hit the char stats with the nerf bat as well.. so everyone crying about how extreme things are... me? im finding doing zones more fun cause its more challenging now.. sure I get left out of groups.. but eh... I try to join other groups or spend an hour with my family while the group does their thing and try to join later.. give it about another month and everyone will have 2 legend chars to play.. doing most zones 3man... and why do they do this? cause they are after a challenge.



kmark101

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Re: Group limit change
« Reply #13 on: December 27, 2015, 10:06:04 PM »
doing most zones 3man... and why do they do this? cause they are after a challenge.

Noone is after a pve challenge (at least not the ppl I know in game), that's where you are wrong. Occasionally it's fun to run something with just a few ppl, but in the long run it's just not fun but extremely boring. It's all about the community, the social aspect (and eventually pk), that's why this change hurts.

corey

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Re: Group limit change
« Reply #14 on: December 28, 2015, 09:47:26 PM »
doing most zones 3man... and why do they do this? cause they are after a challenge.

Noone is after a pve challenge (at least not the ppl I know in game), that's where you are wrong. Occasionally it's fun to run something with just a few ppl, but in the long run it's just not fun but extremely boring. It's all about the community, the social aspect (and eventually pk), that's why this change hurts.

The only fun I've had in this game the last few wipes was 2manning everything but the two hardest fights.